ARC Raiders · Frozen Trail · Level 5

Amplified Weapons

All 15 weapons that can be amplified, every node in their trees, and exactly what each node does. Tap nodes to plan a build — the planner respects chains and exclusive branches for you.

PLANNED: 0 nodes · 0 weapons

1 · Tier IV first

Max the gun to tier IV, then hit Amplify in the Gunsmith IV Weapon Upgrades tab.

2 · Module matches rarity

One Amplification Module of the gun's original rarity — Mk. I to Mk. V. They drop only inside the Fallen Emperor and on the Frigate.

3 · It's permanent

New model, full repair, max durability 130 → 200. Nodes can't be removed, and some branches lock each other out for good.

4 · Upkeep is real

Repairs take Amplified Fragments. Get knocked out holding one and it drops to 10 durability — looted amplified guns arrive the same way.

Research first, then install. Most nodes need a one-time research project at Research Station IV (an in-raid objective + 5,000 research points + ARC parts), then an install part on each gun. Eight nodes skip research entirely: Bigger Mag, More Reload, Mag Reload, High Velocity, Tracker Rounds, Carbine Conversion, Full-Auto and Anvil Splitter.

TAP A NODE TO ADD IT TO YOUR BUILD PLAN · SAVED ON THIS DEVICE

Node Index

Every node type in the system — what it does, the one-time research project that unlocks it, and the part it costs to install on a gun (where published).