All 15 weapons that can be amplified, every node in their trees, and exactly what each node does. Tap nodes to plan a build — the planner respects chains and exclusive branches for you.
Max the gun to tier IV, then hit Amplify in the Gunsmith IV Weapon Upgrades tab.
One Amplification Module of the gun's original rarity — Mk. I to Mk. V. They drop only inside the Fallen Emperor and on the Frigate.
New model, full repair, max durability 130 → 200. Nodes can't be removed, and some branches lock each other out for good.
Repairs take Amplified Fragments. Get knocked out holding one and it drops to 10 durability — looted amplified guns arrive the same way.
Research first, then install. Most nodes need a one-time research project at Research Station IV (an in-raid objective + 5,000 research points + ARC parts), then an install part on each gun. Eight nodes skip research entirely: Bigger Mag, More Reload, Mag Reload, High Velocity, Tracker Rounds, Carbine Conversion, Full-Auto and Anvil Splitter.
TAP A NODE TO ADD IT TO YOUR BUILD PLAN · SAVED ON THIS DEVICE
Every node type in the system — what it does, the one-time research project that unlocks it, and the part it costs to install on a gun (where published).